Friday, April 4, 2025

A Certain Character Build: Mikoto "Railgun" Misaka in Pathfinder 2e!

 While I was working on some homebrew for Pathfinder 2e I came across a spell in Secrets of Magic that reminded me of an anime character. I was not that familiar with the character or the anime but the previews stuck with me none the less. The spell is Magnetic Acceleration and the anime character is Mikoto Misaka but I only remembered her as 'The Railgun'. Either way I had an idea for a PF2 rule meme, did some googling and made it. Posted it around a bit; you might have seen it on Tik Tok or Blue Sky but here it is below:


After I moved on...or not. So I dug into the character and anime a bit more...then ordered the first season of the anime along with the first volume of the manga. I have watched season 1 now and waiting for vol 2 of the manga to come in the mail (Volume 3 already did...). After that I had to take a very natural course of action; I built Mikoto in Pathfinder 2e and Hero Forge...

Made in Hero Forge
Mikoto “Railgun” Misaka
Human sorcerer 5 (Rage of Elements, Secrets of Magic)
Medium, Human, Humanoid
Heritage versatile human
Background noble
Perception +9
Languages Common, Fey, Gnomish, Halfling
Skills Acrobatics +10, Athletics +7, Crafting +9, Heraldry Lore +9, Intimidation +13, Nature +11, Society +9, Thievery +10
Str +0, Dex +3, Con +1, Int +2, Wis +2, Cha +4
Items purse (270 gp)
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AC 20; Fort +10; Ref +10; Will +11
HP 48
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Speed 25 feet
Primal Sorcerer Spells DC 21, attack +11; 3rd (3 slots) elemental absorption[SoM], lightning bolt, magnetic acceleration*[SoM] 2nd (4 slots) magnetic attraction[SoM], magnetic repulsion[SoM], resist energy, shocking grasp 1st (4 slots) conductive weapon[RE], interposing earth[RE], scouring sand*, thunderstrike* Cantrips (3rd) detect magic, electric arc, know the way, live wire, needle darts[RE]
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 1 Focus Point, DC 21; 3rd Elemental Toss
Ancestry Feats Haughty Obstinacy, Natural Ambition
Class Feats Counterspell, Reach Spell, Widen Spell
General Feats Incredible Initiative, Toughness
Skill Feats Combat Climber, Courtly Graces, Intimidating Glare
Other Abilities blood magic, elemental, elemental fury, sorcerous potency

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Once I got to the target spell aka Magnetic Acceleration I stop the build; though it a bit funny she level 5 character build if you familiar with the show she from. Should note that there no gear on this build outside of starting wealth; wasn't important for the concept so feel free to outfitter how you see fit.

Tuesday, December 31, 2024

Hera of Rohan: A PF2 build of the main character of The War of Rohirrim

So I watched The War of the Rohirrim over Christmas Break and I over all really enjoyed it. So much I figured I try to stat Hera of Rohan up for Pathfinder 2e as inspiration exercise. Though before I get into that I should mention there is 2 active LotR RPGs, both by Free League Publishing. One is The One Ring and the other The Lord of the Rings RPG (which is a 5e system based on The One Ring system).  I went with level 3 as she over all pretty 'mundane' character. So here a quick and dirty break down of why and below that will be a character sheet and a link to a PDF of the character produce in Hero Lab Online

Ancestry: Human, obviously. Picked up the Versatile Human Heritage which we use to pick up the Ride General feat. For the feat we pick up Natural Skill as I know I am going with Fighter for the class and not investing in Intelligence but I know I need some specific skills for her.

Background: Went with Outrider from Player Core 2 which gets us the Nature Skill, Plains Lore Skill and the Express Rider feat which is all a slam dunk on selection for Hera. 

Class: Fighter; she a martial character and is pretty 'basic'. Thought about ranger just to get animal companion horse but decided against it. Snag Reactive Shield as clearly a sword and board/shieldmaiden.

Build and Equipment: So we see her wear little to no armor throughout the film so we went Dex build for the character which means we went with Rapier for her main weapon. I thought shortsword at first but that not what her weapon looks like meanwhile plenty of rapiers look like skinny as longswords. Wooden shield with a Shield Boss to finish it up.

Leveling: As we increase her levels we raise Nature up to Expert as that our skill to deal with Animals. Also grab Quick Jump Skill Feat because of that ending scene and finally we grab Agile Shield Grip feat from Lost Omens Knights of Lastwall.

How would you build Hera of Rohan, the Bride of Death?

Below is the full build or you can check out a clearer PDF hyperlink here. (Box.com Link)

Héra of Rohan
Female human fighter 3 (Lost Omens Knights of Lastwall)
Medium, Human, Humanoid
Heritage versatile human
Background outrider
Perception +10
Languages Common, Orcish
Skills Acrobatics +9, Athletics +6, Diplomacy +5, Intimidation +5, Nature +10, Plains Lore +5, Society +5, Survival +8
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +0
Items leather armor, wooden shield (shield boss), rapier, warhorse horse, purse (39 gp, 5 sp)
--------------------
AC 20 (22 with shield raised); Fort +8; Ref +11; Will +10 (Successes vs. fear effects are critical successes instead.)
HP 41
Reactive Strike [R] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using; Effect You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
--------------------
Speed 25 feet
Melee [1] rapier +11 (disarm, deadly d8, finesse), Damage 1d6+1 P
Melee [1] shield boss +8 (attached to shield), Damage 1d6+1 B
Ancestry Feats Natural Skill
Class Feats Agile Shield Grip[LOKL], Reactive Shield
General Feats Ride, Shield Block
Skill Feats Bonded Animal, Express Rider, Quick Jump
Other Abilities bravery, shield block

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Friday, January 19, 2024

Can a Bard...Cleric?

 Pathfinder 2e: Below you find a cleric Bard; but they been built to hopefully deliver divine vibes; specifically cleric vibes AND be a good play experience. Let's Talk about it.

Created in Hero Forge

Ancestry: We went with human to get extra lifting from Versatile Human and Natural Ambition. Said general feat will Armor Proficiency and the Class feat is Hymn of Healing. I think this alone covers the missing of healing font.

Background: Pick up Acolyte for the flavor mostly but Free Religion Skill.

Class: So of course Bard; go with the Maestro Muse to get sooth and Lingering Composition helps multitasking. Well also say our Muse/Deity is Shelyn. 

Attributes: Str +2 because we plan to carry a glaive and we going to exist at mid combat though the Glaive still more backup/honoring the goddess, Dex +1, Con +1, Int +1, Wis +2 for Medicine, and Cha +3 because Bard.

Skills: Besides the automatics we pick up Acrobatics, Athletics, Diplomacy, Medicine and Society.

Spells: Cantrips - Detect Magic, Forbidding Ward (To Protect others), Light, Shield and Telekinetic Projectile. Rank 1 - Color Spray (Flavorful Attack Spell), Runic Weapon  (See Glaive but also to give to friends)

Item Highlights: Glaive for Shelyn worshipper, Healer's Toolkit to do the Medicine things, and Chain Mail because we took a feat and protection.

Below you see a sheet summary or if you like proper view or field this build you can that here: Bard as Cleric. (Seems Hero Lab not seeing the Hymn of Healing selection via Natural Ambition. I have sent in a bug report and once it fixed I swap out PDFs).

What do you think of this build? Does it have Cleric vibes? How would you Build a Bard as a 'Cleric'?

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Bard as Cleric

Human bard 1 (Advanced Player's Guide)

Medium, Human, Humanoid

Heritage versatile human

Background acolyte

Perception +7

Languages Common, Fey

Skills Athletics +5, Diplomacy +6, Medicine +5, Occultism +3, Performance +6, Religion +5, Scribing Lore +3, Society +3

Str +2, Dex +1, Con +1, Int +0, Wis +2, Cha +3

Items chain mail, dagger, glaive, sling (20 sling bullets), backpack, bedroll, chalk (10), flint and steel, handheld musical instrument, healer's toolkit, rations (1 week) (2), religious symbol (wooden), rope (foot) (50), soap, waterskin, purse (4 sp, 3 cp)

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AC 18; Fort +4; Ref +4; Will +7

HP 17

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Speed 20 feet

Melee [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P

Melee [1] glaive +5 (forceful, deadly d8, reach 10 feet), Damage 1d8+2 S

Ranged [1] dagger +4 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P

Ranged [1] sling +4 (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 B

Occult Bard Spells DC 16, attack +6; 1st (2 slots) color spray, runic weapon, soothe Cantrips (1st) detect magic, forbidding ward, light, shield, telekinetic projectile

Focus Spells 3 Focus Points, DC 16; 1st Counter Performance, Courageous Anthem, Lingering Composition, Hymn of Healing

Ancestry Feats Natural Ambition

Class Feats Hymn Of Healing[APG], Lingering Composition

General Feats Armor Proficiency

Skill Feats Student Of The Canon

Other Abilities bard spellcasting, composition spells, maestro, muse


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online

Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.e.

Monday, December 25, 2023

Santa Claus PF2 Build - Rise of the Guardians

 Happy Holidays Everyone!

I rewatched Rise of the Guardians for Christmas morning and was inspired to revisit I did back in the playtest days. Below I made a build inspired by Nicholas St. North aka Santa from Rise of the Guardians movie and some reach into the books. If you like a better look at the sheet or use the build you can get that here (<-hyperlink). How would you build Nicholas St. North in PF2 or another system?

Here I used Ranger to Get two weapon fighting and focused on picking up Crafting feats to make toys and other magic items. I loaded him out with min gear and no real exploration on what he could build but plenty of left over gold for someone to explore that. Fighting style wise he a Two weapon combat!

Nicholas St. North

Male human ranger 6 (Advanced Player's Guide)

Medium, Human, Humanoid

Heritage skilled human

Background bandit

Perception +10

Languages Common, Elven, Fey, Gnomish, Jotun

Skills Acrobatics +11, Arcana +13, Athletics +12, Crafting +13, Diplomacy +10, Forest Lore +11, Intimidation +10, Nature +8, Society +11, Stealth +13, Survival +8, Thievery +11

Str +4, Dex +3, Con +1, Int +3, Wis +0, Cha +2

Items +1 hide armor, +1 striking longsword, +1 striking shortsword, artisan's toolkit, basic crafter's book, cold-weather clothing, doubling rings, purse (131 gp, 6 sp)

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AC 24; Fort +11; Ref +13; Will +10

HP 74

--------------------

Speed 25 feet

Melee [1] +1 striking longsword +15 (versatile P, magical), Damage 2d8+4 S

Melee [1] +1 striking shortsword +15 (magical, versatile S, agile, finesse), Damage 2d6+4 P

Focus Spells 1 Focus Point, DC 18; 3rd Gravity Weapon

Ancestry Feats General Training

Class Feats Initiate Warden, Quick Draw, Twin Parry, Twin Takedown

Skill Feats Alchemical Crafting, Arcane Sense, Crafter's Appraisal[APG], Group Coercion, Magical Crafting, Seasoned[APG], Trick Magic Item

Other Abilities hunt prey, hunter's edge, trackless journey


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online

Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Sunday, November 5, 2023

Thanksgiving Encounter/Bounty? for Pathfinder 2e/Starfinder 1e

We always see people put stuff out for RPGs for Halloween, even less so for Christmas (probably because scheduling this time of the year is the worse) but we see very little for rehearsal Xmas Thanksgiving. I certainly have seen some turkey monsters for 5e; great art too but nothing for the Paizoverse so I have made a Dire Turkey (and some friends) for PF2 AND a version for Starfinder (1e) that I call Omega Harvest Bird. I also made some rough art (made by me) you are welcome to grab from this blog of the main creatures along with tokens (made with Token Stamp 2) along with tokens for the Swarms from photos from the internet; I think there stock...

Enjoy!

PF2

Dire Turkey

DIRE TURKEY CREATURE 4

| MEDIUM | ANIMAL |

Perception +11

Skills Acrobatics +12, Stealth +12, Athletics +10, Survival +10

Str +3, Dex +5, Con +2, Int -4, Wis +3, Cha -2

————————————————————

AC 20; Fort +8, Ref +14, Will +11

HP 60

————————————————————

Speed 30 ft, Glide 25 ft (Cannot Rise, Descend 5 feet for every 20 feet traveled)

Melee <Action> beak +13, Damage 2d6+3 piercing 

Melee <Action> wings +11 (agile), Damage 2d4+3 bludgeon 

Gobble Gobble <<2 Actions>> (auditory) The Dire Turkey calls for aid; A Turkey Swarm arrives within 30 feet, most likely from foliage, and immediately acts but has the Minion trait but does not need to be Commanded to act. The Swarm acts for 1d4+1 rounds or until dispersed. The Dire Turkey can only Gobble Gobble once per combat.

Drum Stick Leap <<2 Actions>>The Dire Turkey uses their powerful wings to leap into the air. The Dire Turkey Leaps 20 feet into the air; cannot do this again for 1d4 rounds.

Breast Bomb - Reaction - Requirement The Dire Turkey is Gliding or just used Winged Leap. The Dire Turkey makes a controlled fall attack, dealing the fall damage it would take to the Target it lands on and half the fall damage to those in adjacent squares; Basic Reflex Save DC 18. The Dire Turkey ignores the first 40 damage from the fall during this action. Usually won’t do this if the attack will affect a turkey.


TURKEY SWARM LEVEL 1

| LARGE | ANIMAL | SWARM |

Perception +5

Str +4, Dex +2, Con +3, Int -5, Wis +3, Cha -3

Skills Athletics +7, Acrobatics +6, Survival +6

————————————————————

AC 14; Fort +10, Ref +7; Will +7

HP 17; Immunities precision and swarm mind; Resistances piercing 3, bludgeon and slashing 2; Weakness area damage 3, splash damage 3

————————————————————

Speed 25 feet

Death by Many Pecks <One Action> Each enemy in the Turkey Swarm’s space takes 1d6+1 piercing damage (Basic Reflex Save DC 16).

————————————————————

Dire Turkey Token

Alt Dire Turkey Token


Turkey Swarm Token



SF1

Omega Harvest Beast

Omega Harvest Beast CR 4

XP 1,200

N Medium animal

Init +5; Perception +10

—-------------------------------

Defense

—------------------------------

HP 50

EAC 16; KAC 18

Fort +8; Ref +8; Will +3

—-------------------------------

Offense

—-------------------------------

Speed 35 ft. Glide 30 ft.

Melee peck +12 (1d6+7 P)

—---------------------------------

Statistics

—--------------------------------

Str +3; Dex +5; Con +1; Int -4; Wis +3; Cha -2

Skills Acrobatics +15, Stealth +10, Survival +10

—--------------------------------

Special Abilities

—--------------------------------

Gobble Gobble (EX) As a standard action the Harvest Beast can call for a group of harvest birds to come defend themselves; a harvest bird swarm appears within 30 feet of the Harvest Beast usually emerging from foliage or entrance. The swarm sticks around for 1d4+1 rounds or until dispersed. Harvest beast cannot do this again until it takes an 8 hour rest.

Drum Stick Leap (Ex) As a swift action the Harvest Beast can send itself 20 feet into the air. The Harvest Beast cannot do it again for 1d4 rounds.

Breast Bomb (Ex) If the Harvest Beast is gliding they can make a special attack as a standard action. They make a controlled fall, apply their fall damage to their target and half the damage to any creatures adjacent to the target or themselves when they land. The Target and adjacent creatures can make a Reflex Save to Avoid (DC 16). The Harvest Beast ignores the first 40 points of fall damage and will not do the Breast Bomb if it will harm a Harvest Bird.

—--------------------

Ecology

—--------------------

Environmental any

Organization solitary, pair, or flock (1-2, 2-5 Harvest Bird Swarms)


Harvest Bird Swarm CR 1

XP 400

N Tiny animal (swarm)

Init +4; Perception +5

—--------------------------

Defense

—--------------------------

HP 20

EAC 11; KAC 13

Fort +5; Ref +5; Will +1

Defensive Abilities swarm defenses; unflankable; Immunities swarm Immunities 

—----------------------------

Offense

—---------------------------

Speed 30 feet

Melee swarm attack (1d4+1 P)

Space 10 ft; Reach 0 ft.

Offensive Abilities distraction (DC 10)

—--------------------

Statistics

—--------------------

STR +2; DEX +4; CON +1; INT -4; WIS +3; CHA -2

Skills Acrobatics +5, Stealth +10, Survival +5

—--------------------

Ecology

—--------------------

Environmental any

Organization solitary, pair, or flock (3-6)

Harvest Beast Swarm Token

Omega Harvest Beast Alt Token

Omega Harvest Beast Token